[ Laughing as he pulls Jim along towards his door. There's an older man sitting on the bench looking over. He seems to nod at them as if in approval that they are heading to his Ma's. ]
You got that right. Though I do have to admire his loyalty. See, him and Fuujin stuck with Seifer through thick and thin. [ Oh maybe he should touch on the whole Seifer working for the Sorceress thing. Before he does though they are at the door. There is a balcony above with ample plant life, and the whole building seems to curve away with the street that heads around to the inn and docks. Looks like there a window that is just above the street. There is a small window directly to the left with herbs growing in pots. ]
Ready? [ Ducking close to press a peck against his cheek for courage. ]
[ Jim's questions about Seifer - and he has a few - will have to wait. He takes a deep breath and straightens his posture and nods back at the old man.
The kiss for courage seals the deal and he nods, once. ]
[ It's a homey smell, like nothing in Norfinbury - the inn is laid over their vision and then gone in a blink. Jim doesn't comment on it as he looks around at Zell's memories of his home.
It's pretty and Jim can imagine Zell here - younger, just as rambunctious, growing and working toward SeeD.
Jim freezes at the sound of Ma's voice, his eyes darting to Zell. Just a dream, he reminds himself as he follows his boyfriend slowly. ]
[ Jim can play spot the blonde eight year old in a photo. The framed photos around around the place have pictures of a younger Zell, his Ma, and someone much older in a uniform and a white beard.
Once Jim joins him in the living room, he'll clap a hand onto his shoulder. ]
Ma, this is Jim Hawkins.
[ The woman is stand by two desks with papers and books opened. Jim may get a sense that she helps watch and tutor some of the local kids. She smiles brightly with relief in her expression as she looks at Jim. ]
What a surprise. Are you taking care of my rowdy boy?
[ Jim's sharp eyes pick out every one of the pictures, darting around to each. It's the same bright eyes and goofy smile that he loves, just in miniature, and he feels lighter for it -
-even as his stomach drops at being introduced. He stands up a little straighter and tries to look like a respectable person. He thinks he's probably not succeeding, but then she's laughing and seems alright.
Jim realizes he really hadn't put any thought into what to do now. ]
[ Zell is already getting antsy with Jim being right here in his living room. Sure, it's a dream or whatever the hell this all was, but his heart was still thumping and his cheeks were red. His hand is moving to Jim's waist as he starts to guide him away from his Ma. ABORT ABORT. ]
Let's go, Jim.
[ His Ma doesn't seem bothered by her son trying to flee already. She just beams a smile, probably in a similar vein of energy of her son's. ]
Thank you for trying. It's not often he brings people home.
[ Zell, meanwhile, is trying to direct Jim back to the first room and towards the stairs. ]
[ Oh, no, Zell. You've made a tactical error in being flustered, because Jim is digging his heels in ever so slightly. Not enough to provide true resistance, but enough to call a "nice to meet you!" over his shoulder at Zell's Ma.
It had been, even if she wasn't real. It just makes him want to meet the real thing more.
[ Jim's grin lights up his face at the echo of Zell's younger self as they pound up the stairs. He comes to the top, surprised to find it so open, and surveys the room.
Considering the state of Zell's pack - and Jim's pack, if Zell's allowed to touch it - he's really not surprised at the state of the room. The decorations are closer to Norfinbury than Jim's world, but they suit Zell, and the twin punching bags are an obvious touch. ]
I like it.
[ He's drawn to the guns, first, and finds himself staring up at the picture of Zell's grandfather. ]
[ Maybe he's getting used to this place. The echo of Rinoa feels only a little strange; he shakes off the disconcerted feeling and turns back to the guns.
Zell was right to warn him, because Jim's already taking the smaller of the set off the display before: ]
Can I?
[ Already the way they work is echoing between them, unsure if it's coming from Jim's mind or Zell's. Jim's hands dance over each part, caressing the hammer and the barrel. ]
[ Jim holds it up, aiming at a window but making no move toward firing it. Even the weight balance is different from back home. ]
They look a lot alike, but the firing mechanism's completely different. There's nothing here to heat the plasma.
[ The mention of Jim's room changes the sp]ace around them. For a moment, they're in a burning building, a single open window ahead the only escape. Jim blinks and it's gone - it never happened. ]
[ There is something amazing watching Jim handle the old gun. Watching his expression change and aim it. He leans forward as he listens. ]
The plasma?
[ And then he nearly jumps at the fire that appears around them for a moment. It's gone pretty quickly and there was no heat or smell to it, but it's enough to get him looking at Jim incredulously. ]
Hopping up to stand behind Jim. Putting a hand on hips hip as he helps him get into position for punching. Pausing a moment to press a kiss against the back of his neck. ]
[ He looks back at the bed for a moment already considering untoward things for a moment. Resting his chin on Jim's shoulder as he looks at the desk. ]
Makes it easier for work on bods- boards. Work on t-boards.
[ The fun thing about being in someone's mind - or someone being in his mind; Jim still isn't sure what - is that Zell's thinking untoward things for both of them. ]
Working on bods.
[ Jim's trying really hard not to laugh even as he turns red. ]
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You got that right. Though I do have to admire his loyalty. See, him and Fuujin stuck with Seifer through thick and thin. [ Oh maybe he should touch on the whole Seifer working for the Sorceress thing. Before he does though they are at the door. There is a balcony above with ample plant life, and the whole building seems to curve away with the street that heads around to the inn and docks. Looks like there a window that is just above the street. There is a small window directly to the left with herbs growing in pots. ]
Ready? [ Ducking close to press a peck against his cheek for courage. ]
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The kiss for courage seals the deal and he nods, once. ]
Ready. This is it?
weeeeeee
Yo, Ma! I'm here! [ It's weird being back.
To the right spans a large, curving bureau. There's a small radio, framed photos, plants, and a large shell with glass orbs sitting inside.
To the left is the kitchen. Other than the sound of the oven, it's pretty quiet in there.
There are stairs next to the kitchen, and straight forward seems to be the living room. ]
Zell? Is that you?
[ The voice sounds like it's coming from the living room. Zell puts a hand on Jim's shoulder to give him a squeeze. Then he'll go ahead. ]
I brought someone I want you to meet.
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It's pretty and Jim can imagine Zell here - younger, just as rambunctious, growing and working toward SeeD.
Jim freezes at the sound of Ma's voice, his eyes darting to Zell. Just a dream, he reminds himself as he follows his boyfriend slowly. ]
IDK
Once Jim joins him in the living room, he'll clap a hand onto his shoulder. ]
Ma, this is Jim Hawkins.
[ The woman is stand by two desks with papers and books opened. Jim may get a sense that she helps watch and tutor some of the local kids. She smiles brightly with relief in her expression as she looks at Jim. ]
What a surprise. Are you taking care of my rowdy boy?
[ Zell rubs his nose as he ducks his head. ]
Ma!
[ The woman laughs. ]
It's nice to meet you, Jim.
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-even as his stomach drops at being introduced. He stands up a little straighter and tries to look like a respectable person. He thinks he's probably not succeeding, but then she's laughing and seems alright.
Jim realizes he really hadn't put any thought into what to do now. ]
-Uh. Hi. It's nice to meet you too, ma'am.
[ That works, right? He's got manners. ]
I'm trying my best.
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Let's go, Jim.
[ His Ma doesn't seem bothered by her son trying to flee already. She just beams a smile, probably in a similar vein of energy of her son's. ]
Thank you for trying. It's not often he brings people home.
[ Zell, meanwhile, is trying to direct Jim back to the first room and towards the stairs. ]
C'mon, I'll show you to my room.
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It had been, even if she wasn't real. It just makes him want to meet the real thing more.
-Especially if it got Zell that flustered. ]
Alright, alright, I'm coming!
bullshitting something \o/
Up this way.
[ Finally he let's his hand drop From Jim's side. ]
My room is at the very top.
[ Jim might be able to hear a much younger Zell being amazed that he gets an entire room to himself.
When they arrive, Zell will stand close to the stairs. It's surprisingly clean. ]
So, what do you think Stars?
Re: bullshitting something \o/
Considering the state of Zell's pack - and Jim's pack, if Zell's allowed to touch it - he's really not surprised at the state of the room. The decorations are closer to Norfinbury than Jim's world, but they suit Zell, and the twin punching bags are an obvious touch. ]
I like it.
[ He's drawn to the guns, first, and finds himself staring up at the picture of Zell's grandfather. ]
This is him?
I have an idea
For a moment a girl with blue on is there. Jim would recognize her from the card of Rinoa.
Is that your grandfather, Zell? She turns to look but fades away again. ]
Yeah, that's him. Meet my grandfather! Those are his old guns he used.
[ Then he remembers something! ] They are loaded.
[ Just in case Jim wants to fiddle with his guns. Zell put his hand on the small of Jim's back as he moves past to sit on his bed. ]
:o
Zell was right to warn him, because Jim's already taking the smaller of the set off the display before: ]
Can I?
[ Already the way they work is echoing between them, unsure if it's coming from Jim's mind or Zell's. Jim's hands dance over each part, caressing the hammer and the barrel. ]
Re: :o
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Yeah, you can. They probably aren't like the guns from your world.
[ Already his mind is trying to figure out how they are different. ]
What's your room like?
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They look a lot alike, but the firing mechanism's completely different. There's nothing here to heat the plasma.
[ The mention of Jim's room changes the sp]ace around them. For a moment, they're in a burning building, a single open window ahead the only escape. Jim blinks and it's gone - it never happened. ]
My room's... messy. You'd hate it.
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The plasma?
[ And then he nearly jumps at the fire that appears around them for a moment. It's gone pretty quickly and there was no heat or smell to it, but it's enough to get him looking at Jim incredulously. ]
Did you see that?
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My room's gone, Sunshine. It all burned.
[ So the fire had come from Jim's mind. He moves over to the larger punching bag and touches it, palms open, before giving it an experimental jab. ]
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[ He says it lamely.
Hopping up to stand behind Jim. Putting a hand on hips hip as he helps him get into position for punching. Pausing a moment to press a kiss against the back of his neck. ]
What did it look like before?
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[ Jim sounds pretty amused about that, actually. He relaxes into Zell, enjoying being guided more than he will the actual punching. ]
Mess everywhere.
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Not at first. I didn't hate your bag.
[ Bumping his forehead against Jim's shoulder. ]
Were there tools and solar surfers parts every where?
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[ Yep, he's definitely amused now. He gives the punching bag another half-hearted jab. ]
Not sure I'd let you touch my tools and crap. How would I know where anything was?
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[ He tries to whine, but really can't. He's feeling elated with Jim standing in his room. ]
Or we could organize it together. You know, when we rebuild it all.
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[ Much better than worrying about putting everything back neatly when the mood to tinker strikes him, right? ]
Wouldn't mind a desk like this, though.
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Makes it easier for work on bods- boards. Work on t-boards.
[ What slip up? There is no slip up. ]
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Working on bods.
[ Jim's trying really hard not to laugh even as he turns red. ]
Got it.
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next tag for drop zone
:D
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